HOW TO PLAY
The dark is total. The light is brief.
You are somewhere under the world. There is a door on the far side. Between you and it:
pits that do not echo, spikes worn smooth, and things with too many legs.
Every few seconds the storm above cracks and the whole maze burns white for a heartbeat.
That flash is all you get. Memorise the route, then walk it blind.
If something catches you, it does not kill you. It swallows you. Inside there is a hole,
and a few seconds to swim to it.
Cutting your way out does not kill it. You will know the one that ate you — it comes
out scarred, and it is faster now. Every stomach you escape this night makes what waits
below a little quicker.
From the fourth depth down, the storm begins to move on. Watch the second bar. When it
empties there is no more light — and you will not be alone.
When the last light goes, something bound in the wall will offer you two ways to make your
own. One of them you speak aloud — say Krishna, or tap the bead. Eight names
make a round, and every round pushes the dark further back. The names also hold back what
is hunting you, so chanting is shelter, not a pause.
Fill the meter completely and something answers. An arrow of light runs the route
to the door and burns a trail behind it. The trail fades — you are shown the way, not given
it. The demon will sell you the same route for a heart. Only one of them asks for nothing.
And whatever is walking down here is not on your side. It eats what it walks into —
the frightened and the furious alike, spiders included. While it feeds, it is not coming
for you.
WASD or arrows to move · swipe or the pad on touch
M mutes · R abandons the depth
Headphones recommended. You will hear it before you see it.